Hi, I'm Samuel, an ASPIRING VFX Artist from Buckinghamshire
Photo Realistic Renders
Ground Teaxtures
These ground textures were created in my spare time. These terrain textures use, diffuse, displacement, normal and rough maps to create the realistic colouring, roughness and bump. A HDRI was then used to give the scene realistic, natural lighting

Realistic Chair
This chair was created using reference blueprints and photos to create a real chair. A texture was then put over top to give it its realistic look. A 3-point lightning set up was then used to give it a studio feel.

Swinging Balls
This satisfying marble swing ball animation uses both textures and a HDRI to give a realistic look.

The Earth
This earth scene uses textures from NASA. This includes the main diffues map and the clouds.
Beer
This Beer was made using Blender node editor. A mix of Vorinoi and noise maps were used to give it its texture. Particle systems were also used for the bubbles and condensation
Bunker Scene
Get in touch at pilgrimhoward@gmail.com